Rules
Rules
The rules of Battlecry are a living document that creates the framework for the events to play out. Without rules, Battlecry events would just be a meaningless skirmish with no point to actually do anything. Battlecry does conduct rules reviews, with changes coming from both the player suggestions and rules team observations.
This document is the current rules (Version 4.0)
This explains the rules of safety and combat for ALL chapters.
This document is the Class and Abilities Guide (Version 4.0)
This explains what classed can be played, their abilities and how they work in detail. This version is used by Battlecry Sydney Age or Meridian (AOM).
Previous Rule Book
This document is the Class and Abilities Guide (Version 1)
This version can still be used by the other Battlecry Chapters outside of AOM, or they can align with Rule book v4.0
Factions
Factions are what drive our game forward. Factions share an aesthetic and origin story and fight together on the field as a unit. Due to the importance of factions driving the game story forward, players must meet certain requirements to form and play as a faction. The Leaders of these groups are important role models in our community.
Faction and Sub Faction Creation Requirements
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